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Sparse Voxel Octree (Vulkan Version)

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A GPU SVO Builder using the rasterization pipeline, an efficient SVO ray marcher and a simple SVO path tracer.
If you want an OpenGL version, check OpenGL branch.

Compilation

mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make

Built With

Usage

Improvements

The new Vulkan version is much faster than the old OpenGL version, given the comparison below:

GTX 1660 Ti

SVO build timeCrytek Sponza (2^10)San Miguel (2^11)Living Room (2^12)
Vulkan (new)19 ms203 ms108 ms
OpenGL (old)470 ms----

Quadro M1200

SVO build timeCrytek Sponza (2^10)San Miguel (2^11)Living Room (2^12)
Vulkan (new)80 ms356 ms658 ms
OpenGL (old)421 ms1799 ms3861 ms

In addition, the new Vulkan version has some advanced features such as asynchronous model loading and asynchronous path tracing.

TODOs

v1.0

v2.0

Reference

Screenshots