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TypeScript to C++
License
TypeScript2Cxx is licensed under the MIT license.
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Quick Start
- Build Project
npm install
npm run build
- Compile test.ts
create file test.ts
class Person {
protected name: string;
constructor(name: string) { this.name = name; }
}
class Employee extends Person {
private department: string;
constructor(name: string, department: string) {
super(name);
this.department = department;
}
public get ElevatorPitch() {
return `Hello, my name is ${this.name} and I work in ${this.department}.`;
}
}
const howard = new Employee("Howard", "Sales");
console.log(howard.ElevatorPitch);
node __out\main.js test.ts
Now you have test.cpp and test.h
test.h:
#ifndef TEST_H
#define TEST_H
#include "core.h"
using namespace js;
class Person;
class Employee;
class Person : public object, public std::enable_shared_from_this<Person> {
public:
string name;
Person(string name);
};
class Employee : public Person, public std::enable_shared_from_this<Employee> {
public:
string department;
Employee(string name, string department);
virtual any get_ElevatorPitch();
Employee(string name);
};
extern std::shared_ptr<Employee> howard;
#endif
test.cpp:
#include "test.h"
using namespace js;
Person::Person(string name) {
this->name = name;
}
Employee::Employee(string name, string department) : Person(name) {
this->department = department;
}
any Employee::get_ElevatorPitch()
{
return "Hello, my name is "_S + this->name + " and I work in "_S + this->department + "."_S;
}
Employee::Employee(string name) : Person(name) {
}
std::shared_ptr<Employee> howard = std::make_shared<Employee>("Howard"_S, "Sales"_S);
void Main(void)
{
console->log(howard->get_ElevatorPitch());
}
int main(int argc, char** argv)
{
Main();
return 0;
}
- Compile it.
Visual Studio C++
cl /W3 /GR /EHsc /std:c++20 /Fe:test.exe /I ../cpplib test.cpp
or Clang++
clang++ -std=c++20 -Wno-switch -Wno-deprecated-declarations -I../cpplib test.cpp -o test.exe
- Run it.
test.exe
Result:
Hello, my name is Howard and I work in Sales.
Enjoy it.