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Unity System Visualizer

screenshot

It does not work yet just some proof of concept. But the code might be interesting so I put it up.

Concept

I found interesting private method named CreateSystemDependencyList in ScriptBehaviourUpdateOrder.cs so I tried using reflection and take List<InsertionBucket> out to experiment.

Each item is a system and all of its before and after systems. I want to visualize this as a graph. My idea is to start from those without afters as root nodes on the first column.

Problems