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zlib for go

<a href="https://choosealicense.com/licenses/zlib/"> <img src="https://img.shields.io/badge/license-zlibLicense-blue.svg" alt="License: zlibLicense"> </a>

[!IMPORTANT]
For whole buffered data (i.e. it fits into memory) use 4kills/go-libdeflate!
4kills/go-libdeflate is much faster (at least 3 times) and completely compatible with zlib!
With that said, if you need to stream large data from disk, you may continue with this (go-zlib) library.

This ultra fast Go zlib library wraps the original zlib library written in C by Jean-loup Gailly and Mark Adler using cgo.

It offers considerable performance benefits compared to the standard Go zlib library, as the benchmarks show.

This library is designed to be completely and easily interchangeable with the Go standard zlib library. You won't have to rewrite or modify a single line of code! Checking if this library works for you is as easy as changing imports!

This library also offers fast convenience methods that can be used as a clean, alternative interface to that provided by the Go standard library. (See usage).

Table of Contents

Features

Installation

For the library to work, you need cgo, zlib (which is used by this library under the hood), and pkg-config (linker):

Install cgo

TL;DR: Get cgo working.

In order to use this library with your Go source code, you must be able to use the Go tool cgo, which, in turn, requires a GCC compiler.

If you are on Linux, there is a good chance you already have GCC installed, otherwise just get it with your favorite package manager.

If you are on MacOS, Xcode - for instance - supplies the required tools.

If you are on Windows, you will need to install GCC. I can recommend tdm-gcc which is based off of MinGW. Please note that cgo requires the 64-bit version (as stated here).

For any other the procedure should be about the same. Just google.

Install pkg-config and zlib

This SDK uses zlib under the hood. For the SDK to work, you need to install zlib on your system which is super easy! Additionally we require pkg-config which facilitates linking zlib with this (cgo) SDK. How exactly you install these two packages depends on your operating system.

MacOS (HomeBrew):

brew install zlib
brew install pkg-config

Linux:

Use the package manager available on your distro to install the required packages.

Windows (MinGW/WSL2):

Here, you can either use WSL2 or MinGW and from there install the required packages.

Download

To get the most recent stable version of this library just type:

$ go get github.com/4kills/go-zlib

You may also use Go modules (available since Go 1.11) to get the version of a specific branch or tag if you want to try out or use experimental features. However, beware that these versions are not necessarily guaranteed to be stable or thoroughly tested.

Import

This library is designed in a way to make it easy to swap it out for the Go standard zlib library. Therefore, you should only need to change imports and not a single line of your written code.

Just remove:

import compress/zlib

and use instead:

import "github.com/4kills/go-zlib"

If there are any problems with your existing code after this step, please let me know.

Usage

This library can be used exactly like the go standard zlib library but it also adds additional methods to make your life easier.

Compress

Like with the standard library:

var b bytes.Buffer              // use any writer
w := zlib.NewWriter(&b)         // create a new zlib.Writer, compressing to b
w.Write([]byte("uncompressed")) // put in any data as []byte  
w.Close()                       // don't forget to close this

Alternatively:

w := zlib.NewWriter(nil)                           // requires no writer if WriteBuffer is used
defer w.Close()                                    // always close when you are done with it
c, _ := w.WriteBuffer([]byte("uncompressed"), nil) // compresses input & returns compressed []byte 

Decompress

Like with the standard library:

b := bytes.NewBuffer(compressed) // reader with compressed data
r, err := zlib.NewReader(&b)     // create a new zlib.Reader, decompressing from b 
defer r.Close()                  // don't forget to close this either
io.Copy(os.Stdout, r)            // read all the decompressed data and write it somewhere
// or:
// r.Read(someBuffer)            // or use read yourself

Alternatively:

r := zlib.NewReader(nil)                 // requires no reader if ReadBuffer is used
defer r.Close()                          // always close or bad things will happen
_, dc, _ := r.ReadBuffer(compressed, nil) // decompresses input & returns decompressed []byte 

Notes

Benchmarks

These benchmarks were conducted with "real-life-type data" to ensure that these tests are most representative for an actual use case in a practical production environment. As the zlib standard has been traditionally used for compressing smaller chunks of data, I have decided to follow suite by opting for Minecraft client-server communication packets, as they represent the optimal use case for this library.

To that end, I have recorded 930 individual Minecraft packets, totalling 11,445,993 bytes in umcompressed data and 1,564,159 bytes in compressed data. These packets represent actual client-server communication and were recorded using this software.

The benchmarks were executed on different hardware and operating systems, including AMD and Intel processors, as well as all the supported operating systems (Windows, Linux, MacOS). All the benchmarked functions/methods were executed hundreds of times, and the numbers you are about to see are the averages over all these executions.

These benchmarks compare this library (blue) to the Go standard library (yellow) and show that this library performs better in all cases.

Compression

compression total

This chart shows how long it took for the methods of this library (blue) and the standard library (yellow) to compress all of the 930 packets (~11.5 MB) on different systems in nanoseconds. Note that the two rightmost data points were tested on exactly the same hardware in a dual-boot setup and that Linux seems to generally perform better than Windows.

compression relative

This chart shows the time it took for this library's Write (blue) to compress the data in nanoseconds, as well as the time it took for the standard library's Write (WriteStd, yellow) to compress the data in nanoseconds. The vertical axis shows percentages relative to the time needed by the standard library, thus you can see how much faster this library is.

For example: This library only needed ~88% of the time required by the standard library to compress the packets on an Intel Core i5-6600K on Windows. That makes the standard library ~13.6% slower than this library.

Decompression

compression total

This chart shows how long it took for the methods of this library (blue) and the standard library (yellow) to decompress all of the 930 packets (~1.5 MB) on different systems in nanoseconds. Note that the two rightmost data points were tested on exactly the same hardware in a dual-boot setup and that Linux seems to generally perform better than Windows.

decompression relative

This chart shows the time it took for this library's Read (blue) to decompress the data in nanoseconds, as well as the time it took for the standard library's Read (ReadStd, Yellow) to decompress the data in nanoseconds. The vertical axis shows percentages relative to the time needed by the standard library, thus you can see how much faster this library is.

For example: This library only needed a whopping ~57% of the time required by the standard library to decompress the packets on an Intel Core i5-6600K on Windows. That makes the standard library a substantial ~75.4% slower than this library.

License

  Copyright (c) 1995-2017 Jean-loup Gailly and Mark Adler
  Copyright (c) 2020 Dominik Ochs

This software is provided 'as-is', without any express or implied
warranty.  In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
 
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  
  3. This notice may not be removed or altered from any source distribution.

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