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GDevelop is a full-featured, no-code, open-source game development software. You can build 2D, 3D and multiplayer games for mobile (iOS, Android), desktop and the web. GDevelop is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system and reusable behaviors.

The GDevelop editor when editing a game level

Getting started

❔ I want to...🚀 What to do
🎮 Use GDevelop to make gamesGo to GDevelop homepage to download the app!
⚙ī¸ Create/improve an extensionRead about creating an extension, with no-code or code.
🧑‍đŸ’ģ Contribute to the editor or game engineFollow this README.
👾 Create or sell a game templateSubmit a free example or a paid template on the Asset Store.
🎨 Share or sell an asset packSubmit a free or paid asset pack on the Asset Store.
🌐 Help to translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.
đŸ‘Ĩ Get online game services or commercial supportSee offers for professionals, teams or individual creators.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "🏐 not too hard" cards on the Roadmap.

Games made with GDevelop

Some games made with GDevelop

Technical architecture

GDevelop is composed of an editor, a game engine, an ecosystem of extensions as well as online services and commercial support.

Directoryℹī¸ Description
CoreCore classes, describing the structure of a game and tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS and Three.js for 2D and 3D rendering (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron, PixiJS and Three.js.js.
ExtensionsBuilt-in extensions for the game engine, providing objects, behaviors and new features. For example, this includes the physics engines running in WebAssembly (Box2D or Jolt Physics for 3D). All the community extensions are on this repository.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the game engine is available here.

Status of the tests and builds: macOS and Linux build status Fast tests status Windows Build status https://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

License

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

Star History

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Star History Chart