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bebop

Go Reference

bebop is a bebop parser written in Go, for generating Go code.

bebop can read .bop files and output .go files representing them:

mybebop.bop:

struct Foo {
    Bar bar;
}

message Bar {
    1 -> float64 x;
    2 -> float64 y;
    3 -> float64 z;
}
package main

import (
    "github.com/200sc/bebop"
)

func main() {
    f, _ := os.Open("mybebop.bop")
    defer f.Close()
    bopf, _ := bebop.ReadFile(f)
    out, _ := os.Create("mybebop.go")
    defer out.Close()
    settings := bebop.GenerateSettings{
        PackageName: "mybebop",
    }
    bopf.Generate(out, settings)
}

These files can then be used to encode and decode their represented records:

package server

import (
    "github.com/my/project/mybebop"
    "net"
)

func sendFoo(cn net.Conn) (success bool) {
    fooReq := mybebop.FooRequest{
        Bar: "buzz",
    }
    if err := fooReq.EncodeBebop(cn); err != nil {
        // ...
    }
    fooResp := mybebop.FooResponse{}
    if err := fooResp.DecodeBebop(cn); err != nil {
        // ...
    }
    return fooResp.Success
}

bebobc-go

At main/bebobc-go there is a cli utility to take .bop files and produce .go files from them, what is effectively a little more sophisticated version of the first example in this document.

bebopfmt

At main/bebopfmt there is a cli utility to format and rewrite bop files. It takes in a -w argument to rewrite files in place, and accepts both directories and individual filepaths.

Known limitations

The following is a list of known issues with the current version of the project, ordered by approximate priority for addressing them.

Credit

Original bebop compiler (C#, Typescript, ...): https://github.com/RainwayApp/bebop

In addition to defining the spec this package follows, most initial testdata was taken from the above project.